Gzdoom opengl error11/7/2023 ![]() You say you uploaded ZDoom again, just ZDoom32? The LE version is still shows (10) days old. Will try loading both pk3 files again, I must be screwing something else up on the ZDL interface. Doom2 wad was loaded but have tnt, plutonium and doomu I can try. Have 512mb ram, and GL render works fine. GZDoom won't run on that machine anymore and the two menus would still be there. The two menus are there to allow compatibility with all recent GZDoom versions. I use this with optirun to get hardware OpenGL acceleration with my Nvidia. May be you're running out of ram? Which wads are loaded? Does the GL renderer work? Brutal Doom requires a fast CPU anyway. QsDoomLauncher - A bash script for launching Doom with mods on GZDoom via. You should add brutalv20b.pk3 and then brutalv20c_UP.pk3 yes, the second one fixes bugs and should actually increase performance. ![]() I patch gzdoom.exe (Vintage Build 圆4 3.7.0) with it but I still get the ROpenGL error. If you downloaded before 04/19 and you need XInput please download again. Location: Portugal Re: GZDoom 'ROPENGL: OpenGL driver not accelerated' Intel/ by TheGameratorT Sat 5:22 pm WTFI patcher stopped working on latest release. I've reuploaded the release again to restore XInput support (i restored that code only recently), it works using the include from the full DX SDK.Īlso i forgot to restore FluidSynth when i switched to gcc 5.1 (it was broken in the 95 version). I've also released a new win95 version at the old repo (the full version requires 98 of course).ĭondiego wrote: I've reuploaded the release again to restore XInput support (i restored that code only recently), it works using the include fro ![]() Also out of curiosity lilith.pk3 won't run due to the engine being misidentified as GZDoom. I've made a suggestion to add the download link to the home page and this time i have to recommend everyone to stop using 2.8.1 and upgrade.ĭon't forget that since this is a MinGW build there's no XInput support. Also now all the code is restored (and engine defaults as well) and fixed to compile with MinGW. ![]() I've ported _mental_ security fixes (execution of unsafe commands and ACS stack checking, all the stuff) and LE now has over 200 additional official patches (mostly bugfixes but also some conservative features) compared to 2.8.1. This is a major update (2.8.2) and this time it's a version intended to replace 2.8.1 due to the recently discovered security issues. I released a new LE version a few days ago, it could be the Saint Valentine's day special edition :wub: or the two years after ZDoom anniversary edition or just a coincidence. ![]()
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